Larping has always been a crew intensive hobby.
Those that partake know that it would not work at all without the reams and reams of volunteers who donate their time to make the experience as good as it can be. While a lot of this usually goes in the form of “playing something big and hitty” for the players to fight, there is also a hidden cost of all the time spent where refs are required to babysit an encounter because of a specific event/mechanic that may or may not occur. A ref’s time is highly valuable while an event is running, and would often be better spent pushing story and flavour, setting the scene, and responding to the latest crazy actions of some of the players.
The end result is often a pragmatic one, there are types of encounter that either do not get run in big systems, or get run in very limited ways. While a clever ref / story can run without the players ever realising that there are significant limitations, is it not a good thing to dream a little bigger?
Why can I not have a door/chest that is magically sealed and will not open unless the correct unlocking spell is used on it? (without a ref)
There are interactions with the world which can be set up and then left, forgotten until it is time to pack everything away. Over the course of an event each one of these may trigger multiple times for different groups, and drive plot, fear, or whatever is needed into the game without any ref presence required.
Why can I not have in character traps set waiting for players to stumble into? (without a ref next to it in a high vis jacket giving the game away)
These are common in the world of online gaming, but entirely absent from the world of LARP.
Why can I not have the ability to sense magical effects or specific beings without having to find a ref to tell me?
It is our vision to make this and more a reality through the clever use of technology, trickery, a fair bit of smoke and possibly the odd mirror 🙂